OVERSCALE RC: PRESS KIT
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FACT SHEET
Title:       Overscale RC (called Pocket Racing until October 2026)
Developer:   Rauel Crespo (Cresponia Story Works), Meriden, Connecticut, USA
Platform:    Windows (64-bit)
Status:      Free Windows demo out now on itch.io. Early Access on Steam is planned by December 2026.
Price:       Demo free. Full game price to be announced.
Players:     1 to 4 in split screen on one PC, or up to 4 PCs in LAN racing (internet play isn't available yet)
Controls:    Controller recommended; keyboard works; every button can be remapped
Demo:        https://rauelius.itch.io/overscale-rc
Website:     https://cresponia.com/overscalerc
Contact:     https://cresponia.com/meet-rauel-crespo/#contact

SHORT DESCRIPTION
Tiny RC cars racing, jumping, battling and scoring through real Connecticut places, rebuilt at 1/18 scale.

ABOUT THE GAME
Overscale RC has five ways to play:
- Racing: Grand Prix cups and quick races across 25 tracks.
- Basher Park: stunt runs. Chain flips, grinds and wall rides into combos.
- Battlesville: toy-weapon car combat. Last car running wins.
- Wheel-Ball: cars, one giant ball and two goals.
- Music Lounge: play the soundtrack on a five-lane note highway while a replay from the song's own track plays behind it. Songs unlock as you beat levels in the other modes.
12 drivers, each with their own car. Each mode has (or will have) a story mode of its own.

THE FREE DEMO
A selection of tracks, arenas and drivers from every mode, updated as the game grows.
Download: https://rauelius.itch.io/overscale-rc

STREAMING AND VIDEOS
Streaming and videos of Overscale RC are welcome and encouraged. You don't need to ask first.

WHAT'S IN THIS KIT
logos/        Overscale RC logo (transparent PNG, large and small), game icon, and the logos of each mode
screenshots/  Real gameplay screenshots
photo/        Rauel Crespo

HOW IT'S MADE (AI NOTE)
Overscale RC is made by one developer working with AI tools. Every song was written by the developer, based on chapters from his own books; he directed the instrumentation, and Suno performed the vocals and instruments. Logos were generated with ChatGPT and Qwen-Image. Driver portraits, track thumbnails, menu art, concept art and some 3D models (such as Falcon Field's flying fortress and the driver characters) were generated with ChatGPT, then selected, edited and placed by the developer. The drivers' 3D cars were modelled with ChatGPT and Claude (Anthropic) from the developer's own concept designs. Much of the game's code and level construction was written with Claude, under the developer's design and direction. Engine sounds were recorded from local cars. Other sounds and textures come from credited libraries or were made for the game. All game design, tracks, characters, cars and modes are the developer's own.

Everything in this kit is real gameplay or real game art. The game is still being built, so what you see will keep changing.
