Cresponia Story Works · Gaming

Games made in Meriden, Connecticut.

The stories now come with a controller. This is where Rauel Crespo’s games live. Right now, that’s Pocket Racing.

A pack of tiny RC cars racing down a seaside road toward the Gillette Castle start gantry, in Pocket Racing.
1/18 SCALE // FULL-SIZE ATTITUDE
In-game screenshot

Big world. Tiny car.

Pocket Racing is an arcade racer for little RC cars in giant Connecticut places: a backyard canyon, a castle on the river, a beach on the Sound, a hilltop park. Drift to fill your boost, jump and flip through the air, slam onto the walls and ride them, and grind rails while you keep your balance.

Race the other eleven drivers with foam darts, water balloons and gum drops. Play stunt parks, arena battles and Wheelball, a ball game, with the same cars. Bring up to three friends for split screen on one PC.

Download the free demo »Steam Early Access: planned

The free demo for Windows is out now, and it gets updated regularly. Early Access on Steam is planned by December 2026.

A tiny RC car boosting along a sandy beach track, with the race HUD showing lap 1 of 3 and third place.
Hammonasset Beach: boosting along the sand
An RC car splattered with green gum on a park road, the HUD reading GUMMED UP and holding a Top of Doom item.
Hubbard Park: gummed up by a rival’s gum drops
An RC car boosting on a backyard track lined with giant balloons and sandstone rocks.
Backyard Canyon: boosting past the balloons
Two RC cars racing side by side on a park road.
Hubbard Park: side by side
An RC car boosting on a riverside road behind another racer, in fourth place of six.
Gillette Castle: chasing the pack
An RC car in first place driving under a giant orange ring on a backyard track.
Backyard Canyon: leading the race

Four ways to play

An RC car boosting across the dirt track inside the floodlit Dirt Stadium.

RacingGrand Prix and Arcade

Five cups of five tracks, with ten-car fields, points and trophies. Or pick any of the 25 tracks for a quick race or a time trial against your own ghost.

Find out more about Racing »
An RC car in an aircraft hangar stunt park, with half-pipes, ramps, a letter P to collect and a laptop counter.

StuntsBasher Park

Five-minute runs in an RC stunt park. Chain flips, spins, grinds, wall rides and powerslides into combos, find the letters P-O-C-K-E-T and the hidden laptops, and beat the park’s goals.

Find out more about Basher Park »
An RC car in a rooftop arena, with a radar, health bar, lives and two named rival drivers ahead.

Car combatBattlesville

Arena battles, free for all or in teams. Weapons, pickups, hazards and a special move for every driver. Last car running wins.

Find out more about Battlesville »
An RC car facing a giant ball at kickoff in a stadium, with the boost gauge showing.

Ball sportWheelball

One against one, two against two or three against three, versus the computer. Boost from powerslides, aerials, dodges and wall driving, plus a practice mode. This mode is still changing fast.

Find out more about Wheelball »

One more mode is in the works. More soon.

How it drives

  • Drift to boostDrifting fills your boost. Hold it longer for a bigger drift kick.
  • Grind railsJump onto a rail and steer to keep your balance. Fall off and you lose the line.
  • Jump, hover, flipJump, then hold to hover on boost. Land a flip and you get boost back.
  • Wall rideSlam toward a wall in mid-air and drive along it.
  • DraftTuck in behind another car for more speed, then pull out and slingshot past.
  • Split screenOne to four players on one PC, in racing and in Battlesville.

Racing items: Foam Dart, Water Balloon, Shield, Gum Drops, Top of Doom, Battery Surge, Drone Attack, Track-Sus, Seismic Slam and Tornado. Toy weapons only. Cars get wrecked, nobody gets hurt.

Twelve drivers, twelve cars

Every driver has a car of their own and tunes it their way. The stats below are the ones in the game.

Bee Mobile, Amelia Winters's car, rendered in the game.Bee MobileAmelia WintersLightweight / NimbleControl8Drift8Boost6Speed7
Fix-n-Go, Anthony Viento's car, rendered in the game.Fix-n-GoAnthony VientoTechnical TunerControl10Drift6Boost8Speed8
Shot Caller, Casandra Estlewood's car, rendered in the game.Shot CallerCasandra EstlewoodKnife-Edge BurstControl7Drift9Boost10Speed8
Silver Striker, Chase Wright's car, rendered in the game.Silver StrikerChase WrightAdaptable / RecoveryControl8Drift7Boost7Speed7
Bungler, Noah Winters's car, rendered in the game.BunglerNoah WintersHeavy / Honest PowerControl8Drift4Boost8Speed7
Faxduntkare, Olivia S.'s car, rendered in the game.FaxduntkareOlivia S.Precision / EngineeringControl10Drift7Boost7Speed9
Velvet Assassin, Samantha Springer's car, rendered in the game.Velvet AssassinSamantha SpringerBalanced AthleteControl8Drift8Boost8Speed8
Sneak Trick, Snakes's car, rendered in the game.Sneak TrickSnakesTrickster / UnorthodoxControl6Drift9Boost8Speed7
Silent Knight, Tabitha Summers's car, rendered in the game.Silent KnightTabitha SummersDefensive GripControl10Drift5Boost6Speed7
Childish Typhoon, Tyrone Barrens's car, rendered in the game.Childish TyphoonTyrone BarrensFlow / DriftControl7Drift10Boost7Speed8
Top Dollar, Vincenzo Viento's car, rendered in the game.Top DollarVincenzo VientoAggressive SpeedControl7Drift7Boost9Speed10
Olfuddud, Wilson F.'s car, rendered in the game.OlfuddudWilson F.Strategist / MomentumControl8Drift6Boost8Speed7

The free demo

What’s in it

  • The first Grand Prix cup and its five tracks
  • Two Basher Parks
  • Two Battlesville arenas
  • One Wheelball arena
  • All twelve drivers and their cars

The rest of the game shows on the menus, marked FULL GAME. The demo gets updated as the game grows.

To play

System
Windows, 64-bit
Controls
Controller recommended. Keyboard works. Every button can be remapped.
Players
1 to 4, split screen
Price
Free
File
A .zip from Google Drive. Unzip it and run the game. If Windows warns about an unknown app, choose More info, then Run anyway.
Download the demo »

Pocket Racing is still being built. The full game comes to Steam Early Access, planned by December 2026. What you see on this page is from the current build, and it will keep changing.

Planned: Story Mode

An open world, at RC-car scale.

Story Mode is planned for Pocket Racing. It will be an open world: a whole Connecticut to drive around in, with the cars shrunk down and everything else full size. It’s early days. Rauel will show more as it takes shape.

Find out more about Story Mode »

Made by one person

The Pocket Racing game icon: an orange and black RC buggy under the letters PR.

Rauel Crespo is a musician and author from Meriden. He designs Pocket Racing’s tracks, drivers, cars and modes, and wrote every song on the soundtrack. Many of the tracks are real Connecticut places, rebuilt at 1/18 scale.

Thanks to Tomley RC and Kevin Talbot, whose RC videos got Rauel into bashers and crawlers years ago. That love for RC cars runs all through this game.

How it’s made

Pocket Racing is made by one developer working with AI tools. Every song was written by the developer, based on chapters from his own books; he directed the instrumentation, and Suno performed the vocals and instruments. Logos, driver portraits, track thumbnails, menu art, concept art and some 3D models (such as Falcon Field’s flying fortress and the driver characters) were generated with ChatGPT, then selected, edited and placed by the developer. The drivers’ 3D cars were modelled with ChatGPT and Claude (Anthropic) from the developer’s own concept designs. Much of the game’s code and level construction was written with Claude, under the developer’s design and direction. Engine sounds were recorded from local cars. Other sounds and textures come from credited libraries or were made for the game. All game design, tracks, characters, cars and modes are the developer’s own.

Full credits and licences are in the game.