Rauel Crespo
I design games and build them with AI tools. Then I ship them.
Overscale RC: five game modes, 25 tracks, 12 drivers and a full original soundtrack. Made by one person. The free demo is out now.
One person. Real stories. Real games.
Cresponia Story Works is me, Rauel Crespo, making games out of stories in Meriden, Connecticut. I design everything, I build with AI tools and say so openly, and every screenshot on this site is real gameplay. No studio, no investors, no mock-ups. Just a game you can play for free today, made by someone who reads every message.
The story
It started with a layoff.
I worked in IT at a hospital in New Haven until the day I didn’t. Getting laid off was the push I needed to start writing for real. I wrote a whole cast of characters, with families, rivalries and secrets, and a world to put them in. I call it Cresponia. Then I wrote songs for the chapters.
Then came the tiny cars.
RC YouTubers Tomley RC, Kevin Talbot and The RC Saylors got me into RC cars, and into 3D printing too. Taking cars apart and printing parts taught me how they’re built, which helped a lot when I designed the cars in this game.
The best part was never the cars, though. It was the adventures with my daughter in the park near our house: getting stuck in the mud, flipping, doing tricks and burnouts, and taking them to the skate park to see what broke first. Cheap cars, cheap parts, and a lot of laughing.
My daughter designed half the game. She just doesn’t know it.
When I started building a racing game, she didn’t want to race. She wanted to play with the car: jump it, flip it, smash it into things. That’s where Basher Park and Battlesville came from. She’s still one of my toughest playtesters.
Why Connecticut?
Because Connecticut is all of America squeezed into one small state.
- Farm countryWallingford
- The fancy sideGreenwich and Cheshire
- Classic hometownsMeriden and Middletown
- Gritty, hard-working citiesBridgeport and New Britain
- Big-city energyNew Haven and Hartford
It has its legends, too. The Black Dog of Meriden. The Melon Heads. And if you believe the stories, something very old is still asleep under Sleeping Giant.
There’s a beach at Hammonasset, a castle on the Connecticut River, and the seaport town of Mystic. I grew up here, made my best friends here, met my wife here, and we’re raising our family here. Connecticut gives me endless places to build, so I built them, at 1/18 scale.
Then I stopped waiting.
Making a game used to feel like something only big studios could do. AI tools changed what one person could build, and seeing other creators use them openly made me stop being shy about it. So I put my characters behind the wheel of tiny RC cars and set them loose on the places I love.
What it became.
Overscale RC has five ways to play, 25 tracks, 12 drivers and a full soundtrack. The free demo came out in October 2026, and Early Access on Steam is planned by December.
If you ever raced a toy car across the kitchen floor and imagined it was a racetrack, this game is for you.
The work

Overscale RC
Tiny RC cars racing, jumping, battling and scoring through real Connecticut places, rebuilt at 1/18 scale. Free Windows demo out now; Early Access on Steam planned by December 2026.
My role
- Game design
- Level design
- Driver & car design
- Soundtrack
- AI art direction
- AI-assisted code
- Testing & releases
RacingGrand Prix25 tracks built from real Connecticut places, with full fields of AI rivals and Grand Prix cups.
StuntsBasher ParkA trick and combo system, with park goals and hidden collectibles.
Car combatBattlesvilleWeapons, a special move for every driver, and a tour with two bosses.
Team sportWheel-BallA physics ball sport for teams of cars.
The soundtrack
Every song in the game was written by Rauel, from chapters of his own stories. He directed the instrumentation; the vocals and instruments were performed with AI.
The drivers
12 characters, each with their own car, stats and special move.
How I work
- I design itModes, tracks, characters and rules, written down first.
- AI tools build itCode, art and music performance, made under my direction.
- I test it and ship itEvery build gets played before it goes out.
The details: songs written by Rauel and performed with Suno; logos made with ChatGPT and Qwen-Image; portraits and menu art made with ChatGPT; much of the code and level building written with Claude (Anthropic); all game design, tracks, characters, cars and modes are Rauel’s own. Full breakdown »
Who I am when I’m not building tracks
A husband, a dad, a tech guy, a Linux Mint user, and someone who has definitely spent six hours “just testing” a jump when he should have been sleeping. Our family playtests everything.
Stories should make you laugh. Make you think. Make you care. Games should too. And they should be honest about how they’re made.
Why work with me
- I finish thingsA playable demo, instruction booklets, this whole website: shipped, not just planned.
- I’m open about how I workI design it, AI tools help build it, and I test it before it goes out.
- I build for familiesOverscale RC is family-friendly on purpose, and my daughter makes sure it’s fun.
- 4Modes
- 25Tracks
- 12Drivers
- 1Developer
Work with me
Have a game in your head? I’ll get it playable.
I took one idea from a notebook to a free demo with five game modes, 25 tracks, 12 drivers and a soundtrack. I can do the same for yours.
- Playable gamesYour idea, running, so you can feel whether it’s fun and show it to people.
- Game modes and levelsRacing, stunts, arena combat, sports, or a new mode for a game you already have.
- Real places, made playableYour town, campus or landmark, rebuilt as a level people want to explore.
- Characters with a storyA cast with personalities, rivalries and reasons to care. That’s where I started.
- A launch kitGameplay clips, screenshots, a press kit and instruction booklets that make your game look as good as it plays.
A focused, playable game built around your idea. AI tool costs included.
Something on the scale of Overscale RC: several modes, many levels, a full cast.
Every project gets a written plan and quote after a short call. Remote only: I work with clients anywhere, from Meriden, Connecticut.
- TalkYou tell me the idea. I ask questions until I can picture it.
- PlanA short, plain-English plan: what we’re building, what’s in, what’s out.
- Build, play, shipI build it with AI tools under my direction, you play every version, and you get a finished build to show, share or sell.
Who owns the game?You do. Your game, its characters, story, art and code are yours. I keep my own tools and know-how, and ideas you didn’t use.
Do you use AI?Yes. I design and direct, AI tools help build, and I test everything. You’ll always know which parts were made with what, including what that means for copyright.
What kinds of games?Small, focused games and prototypes, especially arcade, racing, stunts and anything with characters and a story.
Press & streamers
Fact sheet
- Title
- Overscale RC
- Developer
- Rauel Crespo, Meriden, CT
- Platform
- Windows
- Status
- Free demo out now. Early Access on Steam planned by December 2026.
- Players
- 1 to 4 in split screen; LAN racing for up to 4 PCs
- Price
- To be announced
Press kit
The logo, the game icon, every mode’s logo, 10 real gameplay screenshots, a photo and the fact sheet, in one zip. The free demo is on itch.io.
Streaming is encouraged! Stream it, post clips, make videos. No need to ask. Tag @rauelcrespo so I can watch.
Let’s talk.
Send a message
I reply within two days.
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Your message goes straight to Rauel. Your email is only used to reply to you, and is never shared or sold.
