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The Music Lounge: a five-lane note highway in boost, over a Battlesville match, with the band on a small stage.
Pocket Racing · Music Lounge

Music Lounge

Play the soundtrack

In-game screenshot

Every song in Pocket Racing was written by Rauel Crespo, from chapters of his books. In the Music Lounge you play them: hit the notes on a five-lane highway while the band plays on stage. Behind the notes, a replay plays from the song’s own level: every song belongs to a track, arena or park, and that’s the race or battle you see.

How it plays

  • Five lanesHit each note as it reaches its lane: D, F, Space, J and K on a keyboard, or use a controller.
  • Easy, Normal, HardEasy uses three lanes and fewer notes. Hard adds more.
  • BoostClear a boost phrase to fill the meter, then fire it to double your multiplier.
  • Stars and best scoresEvery song keeps your stars and your best score.
  • Pick who playsChoose your driver. They take the middle of the stage with the band.
  • Its own replayEach song plays over a replay from its own track, arena or park, so every song looks different.
  • Unlock by playingEach song unlocks when you beat its level in the other modes: a Grand Prix cup, a Battlesville arena, a Basher Park or a Wheelball match.
The Music Lounge, recorded from the game. Song: “Crush It” by Rauel Crespo.
Who's playing? A driver with a guitar beside the driver picks.
Pick who plays
A 100-note streak on the highway in boost.
A 100-note streak
Song complete: four stars on Hard.
Song complete

In the free demo

The Music Lounge is in the demo. It opens once you beat your first level, and each song unlocks as you beat its level. The full game has a song for every level, coming to Steam Early Access, planned by December 2026.

All the modes

Experiment Mode is where new ideas get tried first. Pocket Racing is still being built: everything on this page is from the current build, and it will keep changing.